My first Porsche
My first Porsche
So I am purchasing my first Porsche. I chose the 2010 997 PDK. Can anyone make some suggestions for potential upgrades and where would be the best place to get them. I am not looking for radical, just thinks like exhaust and software. Possible other little minor things.
Thanks
Thanks
Welcome to the forum and congrats on your new Porsche.
Might I suggest you do some research on this topic here on the forum. It has already witnessed many threads.
Once you complete your research, if you have specific questions, I am sure many will chip in with info. It will help a lot if you narrow down, through research, your selection or shortlist of tuners and then ask specific questions regarding their products.
A blanket question such as yours will lead to as many answers as there are tuners out there.
Finally, remember that the 2010 TT is very new and tuners have only just began releasing products for it. Not all of which are 100% mature yet.
Good luck and enjoy your car in good health.
Might I suggest you do some research on this topic here on the forum. It has already witnessed many threads.
Once you complete your research, if you have specific questions, I am sure many will chip in with info. It will help a lot if you narrow down, through research, your selection or shortlist of tuners and then ask specific questions regarding their products.
A blanket question such as yours will lead to as many answers as there are tuners out there.
Finally, remember that the 2010 TT is very new and tuners have only just began releasing products for it. Not all of which are 100% mature yet.
Good luck and enjoy your car in good health.
Thank you very much for the quick reply and the welcoming. I have noticed that there doesnt seem to be a whole lot out there right now for this car. What I have found was software that I believe is at Sharkwerks. I was hoping to do that plus exhaust, but have not found one for the new car yet. A person that I met told me that tubi had one for this car but I have not had any luck finding it. I have spent a little time on the Sharkwerks site and I really like what I have seen from them in the way of exhaust sounds on cars like the GT3 but havent really seen that they offer something for this.
Sharkwerks are a class act. You could do much worse than going to them
!
Several tunes are already out there for the 997.2TT:
1- EVOMSit
2- GIAC
3- Softronic
4- Protomotive
5- Champion Motorsports
to name a few.
While I will refrain from making any outright recommendations, talk to each of the above and, again, do your research.
On the exhaust side of things, I am personally holding off until Europipe release their system for our cars. It is still in R&D.
The best recommendation I can give you is to hold off for now and enjoy your car in stock form while the mods mature for the car.
!Several tunes are already out there for the 997.2TT:
1- EVOMSit
2- GIAC
3- Softronic
4- Protomotive
5- Champion Motorsports
to name a few.
While I will refrain from making any outright recommendations, talk to each of the above and, again, do your research.
On the exhaust side of things, I am personally holding off until Europipe release their system for our cars. It is still in R&D.
The best recommendation I can give you is to hold off for now and enjoy your car in stock form while the mods mature for the car.
Last edited by k_ddsl; Jul 15, 2010 at 07:48 PM.
Yes it is a 2010 997TT PDK. It is a white coupe with black leather. I am taking delivery tomorrow and will post pics tomorrow night. Thanks to everyone for all the responses and the warm welcome!!!
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Congrats dsmarks and guys as always thanks for the support (you are the ones that are class acts!). We were actually there with the EVOMS crew for the initial testing when they picked up their 2010 997TT back in December. Really quick car out of the box it must be said...
Here's a Stage 1 we did a couple of weeks ago. These cars still respond well to some ECU-treatment that's for sure
Porsche reverted back to the diverter valve system of old so I'd replace those with billet units too for increased boost.
http://sharkwerks.com/porsche/997-tu...stage-1-a.html
As far as exhaust systems go I've honestly yet to hear a full array of options. This is something that is really subjective and it's worth sitting on the fence a bit and seeing what comes out... You can achieve better flow and less back-pressure but at how much cost in terms of drone/resonance etc... Sit tight is my advice on that. It's early days on that.
If you need to know how to remove the ECU it's simple:
http://sharkwerks.com/porsche/techni...2-and-gt3.html
Here's a Stage 1 we did a couple of weeks ago. These cars still respond well to some ECU-treatment that's for sure
Porsche reverted back to the diverter valve system of old so I'd replace those with billet units too for increased boost.http://sharkwerks.com/porsche/997-tu...stage-1-a.html
As far as exhaust systems go I've honestly yet to hear a full array of options. This is something that is really subjective and it's worth sitting on the fence a bit and seeing what comes out... You can achieve better flow and less back-pressure but at how much cost in terms of drone/resonance etc... Sit tight is my advice on that. It's early days on that.
If you need to know how to remove the ECU it's simple:
http://sharkwerks.com/porsche/techni...2-and-gt3.html
I know a few companies have some pretty interesting things planned as far as exhausts go. With the DFI motor it's going to be tough to get an exotic sound but it _will_ happen with time.
Kudos Alex...
http://sharkwerks.com/porsche/997-tu...stage-1-a.html
As far as exhaust systems go I've honestly yet to hear a full array of options. This is something that is really subjective and it's worth sitting on the fence a bit and seeing what comes out... You can achieve better flow and less back-pressure but at how much cost in terms of drone/resonance etc... Sit tight is my advice on that. It's early days on that.
As far as exhaust systems go I've honestly yet to hear a full array of options. This is something that is really subjective and it's worth sitting on the fence a bit and seeing what comes out... You can achieve better flow and less back-pressure but at how much cost in terms of drone/resonance etc... Sit tight is my advice on that. It's early days on that.
Kudos to Sharkwerks. You guys sure do some awsome work over there
.That black cabrio is another fine example.
I realize this is hardly the place to say this, but consider leaving it stock, or very near stock. It is difficult to match the balance that the factory gets in setting everything up: modified cars tend to lose a good deal in balance and "completeness" in return for the extreme they provide (usually in acceleration and noise).
That said, and admitting I have done a lot of heavily modded cars, the most imprortant points to keep in mind are: a) start out with a rather complete idea of where you want to end up, so that mods you buy early on aren't replaced a year or so later, and b) buy only the very best quality - never settle even for second best among many. Also c) the car quickly becomes so fast there are very few times/places you will be able to safely exercise all that speed you worked so hard to get.
And remember that it becomes and is all about the project (modifying the car) -- it will prove not to be about the car itself, but the fun you have. So make it something that you do progressively and think about (the research and thinking is as much fun as anything else). I did a lot of modded cars -- had some really fast cars (9 sec quarters miles, 220 mph, etc., still daily driveable) but never really a good overall car when it was done. Regardless, I spent a lot of money, had a lot of fun, and never got hurt. Good luck and have fun.
That said, and admitting I have done a lot of heavily modded cars, the most imprortant points to keep in mind are: a) start out with a rather complete idea of where you want to end up, so that mods you buy early on aren't replaced a year or so later, and b) buy only the very best quality - never settle even for second best among many. Also c) the car quickly becomes so fast there are very few times/places you will be able to safely exercise all that speed you worked so hard to get.
And remember that it becomes and is all about the project (modifying the car) -- it will prove not to be about the car itself, but the fun you have. So make it something that you do progressively and think about (the research and thinking is as much fun as anything else). I did a lot of modded cars -- had some really fast cars (9 sec quarters miles, 220 mph, etc., still daily driveable) but never really a good overall car when it was done. Regardless, I spent a lot of money, had a lot of fun, and never got hurt. Good luck and have fun.
!
I realize this is hardly the place to say this, but consider leaving it stock, or very near stock. It is difficult to match the balance that the factory gets in setting everything up: modified cars tend to lose a good deal in balance and "completeness" in return for the extreme they provide (usually in acceleration and noise).
That said, and admitting I have done a lot of heavily modded cars, the most imprortant points to keep in mind are: a) start out with a rather complete idea of where you want to end up, so that mods you buy early on aren't replaced a year or so later, and b) buy only the very best quality - never settle even for second best among many. Also c) the car quickly becomes so fast there are very few times/places you will be able to safely exercise all that speed you worked so hard to get.
And remember that it becomes and is all about the project (modifying the car) -- it will prove not to be about the car itself, but the fun you have. So make it something that you do progressively and think about (the research and thinking is as much fun as anything else). I did a lot of modded cars -- had some really fast cars (9 sec quarters miles, 220 mph, etc., still daily driveable) but never really a good overall car when it was done. Regardless, I spent a lot of money, had a lot of fun, and never got hurt. Good luck and have fun.
That said, and admitting I have done a lot of heavily modded cars, the most imprortant points to keep in mind are: a) start out with a rather complete idea of where you want to end up, so that mods you buy early on aren't replaced a year or so later, and b) buy only the very best quality - never settle even for second best among many. Also c) the car quickly becomes so fast there are very few times/places you will be able to safely exercise all that speed you worked so hard to get.
And remember that it becomes and is all about the project (modifying the car) -- it will prove not to be about the car itself, but the fun you have. So make it something that you do progressively and think about (the research and thinking is as much fun as anything else). I did a lot of modded cars -- had some really fast cars (9 sec quarters miles, 220 mph, etc., still daily driveable) but never really a good overall car when it was done. Regardless, I spent a lot of money, had a lot of fun, and never got hurt. Good luck and have fun.



